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HomeHome / Total War: WARHAMMER II / Clan Skryre / Buildings / Den of Secrets
Den of Secrets Clan SkryreClan Skryre Assassins Level 3

Den of Secrets

Unbeknownst to most - often even the ranking Warlord - Clan Eshin has their own outpost or den within the lair, where Eshin members gather to plot.

Assassins

Hidden Lair
Hidden Lair
(wh2_main_skv_assassins_1)
Assassins Level 0
Assassin's Hideout
Assassin's Hideout
(wh2_main_skv_assassins_2)
Assassins Level 1
Den of Secrets
Den of Secrets
(wh2_main_skv_assassins_3)
Assassins Level 2
Den of Secrets

Building Name

Den of Secrets

Level Name

wh2_main_skv_assassins_3

Building Chain

Assassins

Building Level

3

Create Time

4

Create Cost

6000

Effects

Hero capacity: +2 for Assassins (faction_to_faction_own_unseen)
Hero capacity: +1 for Plague Priests and Eshin Sorcerers (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Eshin Sorcerer (province_to_province_own_unseen)
Hero recruit rank: +4 for Assassins (province_to_province_own_unseen)
Income generated: 80 (building_to_building_own)
Untainted: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
72 Eshin Triads
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_0)
Eshin Triads
Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest.
72 750 750 30 30 10 28 20 80 64
2
72 Death Runners
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0)
Death Runners
Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.
72 850 825 32 30 22 28 20 80 68
3
120 Gutter Runner Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0)
Gutter Runner Slingers
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 750 750 14 140 8.3 24 26 28 10 20 20 58 54
4
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 14 140 8.3 24 26 28 10 20 20 58 54
5
120 Gutter Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0)
Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.
120 750 750 14 70 9.5 12 26 28 14 20 20 58 54
6
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 14 70 9.5 12 26 28 14 20 20 58 54
7
120 Night Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0)
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
120 500 500 12 70 9.5 10 24 26 12 14 10 56 48
8
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1)
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
120 500 500 11 140 8.3 22 24 26 10 14 10 56 48