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Orchards Buildings




Orchards

Fruit Draft Compressors
Fruit Draft Compressors
(wh2_main_skv_resource_wine_1)
Level 0
Fruit Draft Storage
Fruit Draft Storage
(wh2_main_skv_resource_wine_2)
Level 1
Fruit Libation Factor
Fruit Libation Factor
(wh2_main_skv_resource_wine_3)
Level 2
Orchards
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Fruit Draft Compressors Orchards Level 1
Fruit Draft Compressors
Squashing sour fruits creates an intoxicating drink better than Skavenbrew, yes-yes!
2 800 Income generated: 80 (building_to_building_own)
Wine resource production: 20 barrels (building_to_building_own)
Untainted: +1 (region_to_region_own)
2 Fruit Draft Storage Orchards Level 2
Fruit Draft Storage
Factors will store the fruit brew and let it ferment, like the Beard-things do with grains.
3 1600 Income generated: 90 (building_to_building_own)
Wine resource production: 30 barrels (building_to_building_own)
Untainted: +1 (region_to_region_own)
3 Fruit Libation Factor Orchards Level 3
Fruit Libation Factor
Clan factors will then sell the brew far and wide, often lacing it with Warpstone essence for those who can afford the price.
4 3200 Income generated: 100 (building_to_building_own)
Wine resource production: 45 barrels (building_to_building_own)
Untainted: +2 (region_to_region_own)