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HomeHome / Total War: WARHAMMER II / Clan Pestilens / Buildings / Covert Chokepoints
Covert Chokepoints Clan PestilensClan Pestilens Walls Level 1

Covert Chokepoints

Should the things invade, devious tunnel design forces them to chokepoints, where Warp-fire emplacements scorch the intruders to death.

Walls

Covert Chokepoints
Covert Chokepoints
(wh2_main_skv_defence_major_1)
Walls Level 0
Back-Tunnels
Back-Tunnels
(wh2_main_skv_defence_major_2)
Walls Level 1
Chained Sentry Beasts
Chained Sentry Beasts
(wh2_main_skv_defence_major_3)
Walls Level 2
Covert Chokepoints

Building Name

Covert Chokepoints

Level Name

wh2_main_skv_defence_major_1

Building Chain

Walls

Building Level

1

Create Time

3

Create Cost

2500

Effects

Army ability: "Skaven Warpbomb" (local armies)
Cannot be constructed in minor settlements (building_to_building_own)
Improved tower projectiles: Sniper Nests (region_to_region_own)
Income generated: 100 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)

Provides Garrison Army

56 Plagueclaw Catapults
Plagueclaw Catapults
(wh2_main_skv_art_plagueclaw_catapult)
Field Artillery
160 Clanrat Spears (Shields)
160 Clanrat Spears (Shields)
160 Clanrat Spears (Shields)
Clanrat Spears (Shields)
(wh2_main_skv_inf_clanrat_spearmen_1)
Melee Infantry
120 Gutter Runners
120 Gutter Runners
Gutter Runners
(wh2_main_skv_inf_gutter_runners_0)
Missile Infantry
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry

Recruitable Units

No Recruitable Units