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Ravaged Hexoatl Buildings




Ravaged Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_skv_ruin)
Level 0
Occupied Hexoatl (Nest)
Occupied Hexoatl (Nest)
(wh2_main_special_settlement_hexoatl_skv_1)
Level 1
Occupied Hexoatl (Nest-Lair)
Occupied Hexoatl (Nest-Lair)
(wh2_main_special_settlement_hexoatl_skv_2)
Level 2
Occupied Hexoatl (Warren)
Occupied Hexoatl (Warren)
(wh2_main_special_settlement_hexoatl_skv_3)
Level 3
Occupied Hexoatl (Grand Warren)
Occupied Hexoatl (Grand Warren)
(wh2_main_special_settlement_hexoatl_skv_4)
Level 4
Occupied Hexoatl (Skaven Stronghold)
Occupied Hexoatl (Skaven Stronghold)
(wh2_main_special_settlement_hexoatl_skv_5)
Level 5
Ravaged Hexoatl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hexoatl Ravaged Hexoatl Level 1
Ruined Hexoatl
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hexoatl (Nest) Ravaged Hexoatl Level 2
Occupied Hexoatl (Nest)
Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.
2 800 Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +12 (region_to_province_own)
Skaven corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Hexoatl (Nest-Lair) Ravaged Hexoatl Level 3
Occupied Hexoatl (Nest-Lair)
Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.
3 1600 Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +24 (region_to_province_own)
Skaven corruption: +2 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Hexoatl (Warren) Ravaged Hexoatl Level 4
Occupied Hexoatl (Warren)
The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 6 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +36 (region_to_province_own)
Skaven corruption: +3 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Hexoatl (Grand Warren) Ravaged Hexoatl Level 5
Occupied Hexoatl (Grand Warren)
Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 8 construction slots in the settlement (this_building)
Income generated: 110 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +48 (region_to_province_own)
Skaven corruption: +4 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Hexoatl (Skaven Stronghold) Ravaged Hexoatl Level 6
Occupied Hexoatl (Skaven Stronghold)
Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 9 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Skaven corruption: +5 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)