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Occupied Elven Colony Buildings




Occupied Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_major_other_ruin)
Level 0
Tiny Occupied Elven Colony
Tiny Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_1)
Level 1
Small Occupied Elven Colony
Small Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_2)
Level 2
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Occupied Elven Colony
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Elven Colony Occupied Elven Colony Level 1
Ruined Elven Colony
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Tiny Occupied Elven Colony Occupied Elven Colony Level 2
Tiny Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
2 800 Income from Ports: +1% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +8 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Small Occupied Elven Colony Occupied Elven Colony Level 3
Small Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
3 1600 Income from Ports: +2% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Elven Colony Occupied Elven Colony Level 4
Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +2% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Large Occupied Elven Colony Occupied Elven Colony Level 5
Large Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Thriving Occupied Elven Colony Occupied Elven Colony Level 6
Thriving Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)