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Weapon Teams Buildings




Weapon Teams

Weapons Dump
Weapons Dump
(wh2_dlc14_skv_weaponteams_1)
Level 0
Weapon Burrow
Weapon Burrow
(wh2_main_skv_weaponteams_1)
Level 1
Arsenal
Arsenal
(wh2_main_skv_weaponteams_2)
Level 2
Weapon Teams
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Weapons Dump Weapon Teams Level 1
Weapons Dump
Weapons dumps are filled with the most primitive and simplistic designs – most commonly, the drill, which is used for almost any kind of underground work.
2 1000 Income generated: 60 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
2 Weapon Burrow Weapon Teams Level 2
Weapon Burrow
Weapon burrows, where combustible Skryre techno-weapons are stored, are not jealously guarded, because if incompetently handled, the user will quickly perish!
4 4000 Income generated: 70 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
3 Arsenal Weapon Teams Level 3
Arsenal
For logistical reasons, Skaven clans have arsenals of their most successful and 'reliable' weaponry, kept secure with arcane locks.
5 6000 Income generated: 80 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)