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Dye Production Buildings




Dye Production

Cinnabar Mining Pit
Cinnabar Mining Pit
(wh2_main_skv_resource_dyes_1)
Level 0
Cinnabar Mine
Cinnabar Mine
(wh2_main_skv_resource_dyes_2)
Level 1
Dyemaker
Dyemaker
(wh2_main_skv_resource_dyes_3)
Level 2
Dye Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Cinnabar Mining Pit Dye Production Level 1
Cinnabar Mining Pit
While red rock is not as prized as green rock, it still has its uses as dyes for banners and armour.
2 800 Income generated: 80 (building_to_building_own)
Dyes resource production: 20 ounces (building_to_building_own)
Untainted: +1 (region_to_region_own)
2 Cinnabar Mine Dye Production Level 2
Cinnabar Mine
Blood rock mines are larger excavation sites, made when substantial cinnabar deposits are discovered.  
3 1600 Income generated: 90 (building_to_building_own)
Dyes resource production: 30 ounces (building_to_building_own)
Untainted: +1 (region_to_region_own)
3 Dyemaker Dye Production Level 3
Dyemaker
Skaven dye-plants are arcane-chemical nightmares that spew out toxic waste in an attempt to create… something.
4 3200 Income generated: 100 (building_to_building_own)
Dyes resource production: 45 ounces (building_to_building_own)
Untainted: +2 (region_to_region_own)