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Walls Buildings




Walls

Covert Chokepoints
Covert Chokepoints
(wh2_main_skv_defence_major_1)
Level 0
Back-Tunnels
Back-Tunnels
(wh2_main_skv_defence_major_2)
Level 1
Chained Sentry Beasts
Chained Sentry Beasts
(wh2_main_skv_defence_major_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Covert Chokepoints Walls Level 1
Covert Chokepoints
Should the things invade, devious tunnel design forces them to chokepoints, where Warp-fire emplacements scorch the intruders to death.
3 2500 Army ability: "Skaven Warpbomb" (local armies)
Cannot be constructed in minor settlements (building_to_building_own)
Improved tower projectiles: Sniper Nests (region_to_region_own)
Income generated: 100 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
2 Back-Tunnels Walls Level 2
Back-Tunnels
Ingenious back-tunnels allow the clans to move their rodents quickly through the maze-like warrens.
4 5000 Army ability: "Skaven Warpbomb" (local armies)
Improved tower projectiles: Warp Lightning (region_to_region_own)
Ability number of uses: +1 for "Skaven Warpbomb" (local armies)
Income generated: 110 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
3 Chained Sentry Beasts Walls Level 3
Chained Sentry Beasts
Clan Moulder-rejected Rat Ogres and others are conscripted and chained to key defensive junctions and outposts - their handlers unleashing them at trespassers.
5 7500 Army ability: "Skaven Warpbomb" (local armies)
Improved tower projectiles: Ratling Missiles (region_to_region_own)
Ability number of uses: +2 for "Skaven Warpbomb" (local armies)
Income generated: 120 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)