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HomeHome / Total War: WARHAMMER II / Clan Mors / Buildings / Occupied The Awakening (Nest)
Occupied The Awakening (Nest) Clan MorsClan Mors The Awakening Ravaged Level 2

Occupied The Awakening (Nest)

Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.

The Awakening Ravaged

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_skv_ruin)
The Awakening Ravaged Level 0
Occupied The Awakening (Nest)
Occupied The Awakening (Nest)
(wh2_main_special_settlement_the_awakening_skv_1)
The Awakening Ravaged Level 1
Occupied The Awakening (Nest-Lair)
Occupied The Awakening (Nest-Lair)
(wh2_main_special_settlement_the_awakening_skv_2)
The Awakening Ravaged Level 2
Occupied The Awakening (Warren)
Occupied The Awakening (Warren)
(wh2_main_special_settlement_the_awakening_skv_3)
The Awakening Ravaged Level 3
Occupied The Awakening (Grand Warren)
Occupied The Awakening (Grand Warren)
(wh2_main_special_settlement_the_awakening_skv_4)
The Awakening Ravaged Level 4
Occupied The Awakening (Skaven Stronghold)
Occupied The Awakening (Skaven Stronghold)
(wh2_main_special_settlement_the_awakening_skv_5)
The Awakening Ravaged Level 5
Occupied The Awakening (Nest)

Building Name

Occupied The Awakening (Nest)

Level Name

wh2_main_special_settlement_the_awakening_skv_1

Building Chain

The Awakening Ravaged

Building Level

2

Create Time

2

Create Cost

800

Effects

Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +12 (region_to_province_own)
Skaven corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Clanrats
160 Clanrats
160 Clanrats
160 Clanrats
Clanrats
(wh2_main_skv_inf_clanrats_0)
Melee Infantry
120 Night Runners (Slings)
120 Night Runners (Slings)
Night Runners (Slings)
(wh2_main_skv_inf_night_runners_1)
Missile Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 8 120 7.4 22 6 18 4 7 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 175 175 9 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 150 150 12 18 5 10 0 48 35