Clan Mors Skavenblight Level 3
Skavenblight (Nest-Lair)Skavenblight, the noisome capital of the ratmen, is the most infamous of all under-cities - a sprawling metropolis and chief lair of the Thirteen Lords of Decay.
Building NameSkavenblight (Nest-Lair)
EffectsCampaign movement range: +35% for own armies starting their turn in this region (local armies)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 4 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +24 (region_to_province_own)
Skaven corruption: +6 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
|Recruitable Units Lv. 0|
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
From a position of relative safety, slings enable them to watch their peers march to their doom.
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.