Clan Mors Ravaged Miragliano Level 4
Occupied Miragliano Level 3Usually owned by a dominant clan, the nest-lairs are much larger warrens linked by a impenetrable maze of tunnels.
Building NameOccupied Miragliano Level 3
Building ChainRavaged Miragliano
Effects[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 3 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +36 (region_to_province_own)
Skaven corruption: +3 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
|Recruitable Units Lv. 0|
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
From a position of relative safety, slings enable them to watch their peers march to their doom.
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.