Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Mors / Buildings / Occupied Kislev (Warren)
Occupied Kislev (Warren) Clan MorsClan Mors Ravaged Kislev Level 4

Occupied Kislev (Warren)

The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.

Ravaged Kislev

Ruined Kislev
Ruined Kislev
(wh2_main_special_settlement_kislev_skv_ruin)
Ravaged Kislev Level 0
Occupied Kislev (Nest)
Occupied Kislev (Nest)
(wh2_main_special_settlement_kislev_skv_1)
Ravaged Kislev Level 1
Occupied Kislev (Nest-Lair)
Occupied Kislev (Nest-Lair)
(wh2_main_special_settlement_kislev_skv_2)
Ravaged Kislev Level 2
Occupied Kislev (Warren)
Occupied Kislev (Warren)
(wh2_main_special_settlement_kislev_skv_3)
Ravaged Kislev Level 3
Occupied Kislev (Grand Warren)
Occupied Kislev (Grand Warren)
(wh2_main_special_settlement_kislev_skv_4)
Ravaged Kislev Level 4
Occupied Kislev (Skaven Stronghold)
Occupied Kislev (Skaven Stronghold)
(wh2_main_special_settlement_kislev_skv_5)
Ravaged Kislev Level 5
Occupied Kislev (Warren)

Building Name

Occupied Kislev (Warren)

Level Name

wh2_main_special_settlement_kislev_skv_3

Building Chain

Ravaged Kislev

Building Level

4

Create Time

4

Create Cost

3200

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 3 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +36 (region_to_province_own)
Skaven corruption: +3 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Warlock Engineer
Warlock Engineer
(wh2_main_skv_cha_warlock_engineer)
Command
160 Clanrat Spears (Shields)
160 Clanrat Spears (Shields)
Clanrat Spears (Shields)
(wh2_main_skv_inf_clanrat_spearmen_1)
Melee Infantry
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
Clanrats (Shields)
(wh2_main_skv_inf_clanrats_1)
Melee Infantry
72 Death Runners
72 Death Runners
72 Death Runners
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
120 Night Runners
120 Night Runners
Night Runners
(wh2_main_skv_inf_night_runners_0)
Missile Infantry
140 Skavenslave Slingers
140 Skavenslave Slingers
140 Skavenslave Slingers
Skavenslave Slingers
(wh2_main_skv_inf_skavenslave_slingers_0)
Missile Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 200 200 8 120 7.4 22 6 18 4 8 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 150 150 10 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 125 125 12 18 5 12 0 48 35