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HomeHome / Total War: WARHAMMER II / Clan Mors / Buildings / Occupied Kislev Level 3
Occupied Kislev Level 3 Clan MorsClan Mors Ravaged Kislev Level 4

Occupied Kislev Level 3

Usually owned by a dominant clan, the nest-lairs are much larger warrens linked by a impenetrable maze of tunnels.

Ravaged Kislev

Ruined Kislev
Ruined Kislev
(wh2_main_special_settlement_kislev_skv_ruin)
Ravaged Kislev Level 0
Occupied Kislev Level 1
Occupied Kislev Level 1
(wh2_main_special_settlement_kislev_skv_1)
Ravaged Kislev Level 1
Occupied Kislev Level 2
Occupied Kislev Level 2
(wh2_main_special_settlement_kislev_skv_2)
Ravaged Kislev Level 2
Occupied Kislev Level 3
Occupied Kislev Level 3
(wh2_main_special_settlement_kislev_skv_3)
Ravaged Kislev Level 3
Occupied Kislev Level 4
Occupied Kislev Level 4
(wh2_main_special_settlement_kislev_skv_4)
Ravaged Kislev Level 4
Occupied Kislev Level 5
Occupied Kislev Level 5
(wh2_main_special_settlement_kislev_skv_5)
Ravaged Kislev Level 5
Occupied Kislev Level 3

Building Name

Occupied Kislev Level 3

Level Name

wh2_main_special_settlement_kislev_skv_3

Building Chain

Ravaged Kislev

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 3 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +36 (region_to_province_own)
Skaven corruption: +3 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Warlock Engineer
Warlock Engineer
(wh2_main_skv_cha_warlock_engineer)
Command
160 Clanrat Spears (Shields)
160 Clanrat Spears (Shields)
Clanrat Spears (Shields)
(wh2_main_skv_inf_clanrat_spearmen_1)
Melee Infantry
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
160 Clanrats (Shields)
Clanrats (Shields)
(wh2_main_skv_inf_clanrats_1)
Melee Infantry
100 Death Runners
100 Death Runners
100 Death Runners
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
120 Night Runners
120 Night Runners
Night Runners
(wh2_main_skv_inf_night_runners_0)
Missile Infantry
140 Skavenslave Slingers
140 Skavenslave Slingers
140 Skavenslave Slingers
Skavenslave Slingers
(wh2_main_skv_inf_skavenslave_slingers_0)
Missile Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 200 200 8 120 7.4 22 6 18 4 8 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 150 150 10 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 125 125 12 18 5 12 0 48 35