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HomeHome / Total War: WARHAMMER II / Clan Mors / Buildings / Occupied Massif Orcal (Nest)
Occupied Massif Orcal (Nest) Clan MorsClan Mors Massif Orcal Level 2

Occupied Massif Orcal (Nest)

Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_skv_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Nest)
Occupied Massif Orcal (Nest)
(wh2_dlc15_special_settlement_massif_orcal_skv_1)
Massif Orcal Level 1
Occupied Massif Orcal (Nest-Lair)
Occupied Massif Orcal (Nest-Lair)
(wh2_dlc15_special_settlement_massif_orcal_skv_2)
Massif Orcal Level 2
Occupied Massif Orcal (Warren)
Occupied Massif Orcal (Warren)
(wh2_dlc15_special_settlement_massif_orcal_skv_3)
Massif Orcal Level 3
Occupied Massif Orcal (Grand Warren)
Occupied Massif Orcal (Grand Warren)
(wh2_dlc15_special_settlement_massif_orcal_skv_4)
Massif Orcal Level 4
Occupied Massif Orcal (Skaven Stronghold)
Occupied Massif Orcal (Skaven Stronghold)
(wh2_dlc15_special_settlement_massif_orcal_skv_5)
Massif Orcal Level 5
Occupied Massif Orcal (Nest)

Building Name

Occupied Massif Orcal (Nest)

Level Name

wh2_dlc15_special_settlement_massif_orcal_skv_1

Building Chain

Massif Orcal

Building Level

2

Create Time

2

Create Cost

800

Effects

Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +12 (region_to_province_own)
Skaven corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Clanrats
160 Clanrats
160 Clanrats
160 Clanrats
Clanrats
(wh2_main_skv_inf_clanrats_0)
Melee Infantry
120 Night Runners (Slings)
120 Night Runners (Slings)
Night Runners (Slings)
(wh2_main_skv_inf_night_runners_1)
Missile Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 8 120 7.4 22 6 18 4 7 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 175 175 9 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 150 150 12 18 5 10 0 48 35