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Boneclubbers Tribe Faction
Boneclubbers Tribe Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_coast_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Chaos Trolls (Armoured)
(wh_dlc01_chs_mon_trolls_1)
Melee Infantry
(wh_dlc01_chs_mon_trolls_1)
Melee Infantry
Cygor
(wh_dlc03_bst_inf_cygor_0)
Special
(wh_dlc03_bst_inf_cygor_0)
Special
Savage Orc Boar Boy Big 'Uns
(wh_main_grn_cav_savage_orc_boar_boy_big_uns)
Shock Cavalry
(wh_main_grn_cav_savage_orc_boar_boy_big_uns)
Shock Cavalry
Black Orcs
(wh_main_grn_inf_black_orcs)
Melee Infantry
(wh_main_grn_inf_black_orcs)
Melee Infantry
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc01_chs_mon_trolls_1) Chaos Trolls (Armoured) Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||
16 | 950 | 950 | 34 | 100 | 24 | 32 | 110 | 494 | 40 | |||||||||
2 |
Missile Infantry / Special / (wh_dlc03_bst_inf_cygor_0) Cygor Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous. |
|||||||||||||||||
1 | 1600 | 1600 | 44 | 450 | 28 | 17 | 50 | 10888 | 75 | |||||||||
3 |
Cavalry / Shock Cavalry / (wh_main_grn_cav_savage_orc_boar_boy_big_uns) Savage Orc Boar Boy Big 'Uns A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills. |
|||||||||||||||||
60 | 1100 | 1100 | 28 | 36 | 58 | 14 | 35 | 128 | 68 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs) Black Orcs Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun. |
|||||||||||||||||
80 | 1150 | 1200 | 36 | 50 | 29 | 26 | 110 | 135 | 72 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_savage_orc_arrer_boyz) Savage Orc Arrer Boyz Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say. |
|||||||||||||||||
90 | 550 | 550 | 20 | 140 | 6.1 | 22 | 24 | 35 | 12 | 8 | 0 | 77 | 52 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_savage_orc_big_uns) Savage Orc Big 'Uns Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly. |
|||||||||||||||||
100 | 900 | 900 | 40 | 42 | 34 | 22 | 0 | 108 | 68 |