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HomeHome / Total War: WARHAMMER II / Bernhoff's Brigands / Buildings / Large Occupied Settlement
Large Occupied Settlement Bernhoff's BrigandsBernhoff's Brigands Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

120 Free Company Militia
120 Free Company Militia
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
44 Field Trebuchets
Field Trebuchets
(wh_main_brt_art_field_trebuchet)
Field Artillery
60 Mounted Yeomen
Mounted Yeomen
(wh_main_brt_cav_mounted_yeomen_0)
Melee Cavalry
60 Mounted Yeomen Archers
Mounted Yeomen Archers
(wh_main_brt_cav_mounted_yeomen_1)
Missile Cavalry
120 Men-at-Arms (Polearm)
Men-at-Arms (Polearm)
(wh_main_brt_inf_men_at_arms)
Melee Infantry
90 Peasant Bowmen
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 14 90 7.4 18 28 28 14 25 25 61 55
2
44 Field Trebuchets
Siege Engine / Field Artillery / (wh_main_brt_art_field_trebuchet)
Field Trebuchets
Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.
44 650 700 185 440 3.3 10 30 5 6 15 53 40
3
60 Mounted Yeomen
Cavalry / Melee Cavalry / (wh_main_brt_cav_mounted_yeomen_0)
Mounted Yeomen
From horseback, these Yeomen bring death across the battlefield to where it's needed most.
60 400 400 24 26 32 26 60 89 50
4
60 Mounted Yeomen Archers
Cavalry / Missile Cavalry / (wh_main_brt_cav_mounted_yeomen_1)
Mounted Yeomen Archers
Archery from horseback is fast and dangerous to the enemy, who have little time to react.
60 500 500 19 125 6.1 18 18 22 12 16 30 83 45
5
120 Men-at-Arms (Polearm)
Melee Infantry / Melee Infantry / (wh_main_brt_inf_men_at_arms)
Men-at-Arms (Polearm)
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.
120 450 450 22 25 6 40 30 66 56
6
90 Peasant Bowmen
Missile Infantry / Missile Infantry / (wh_main_brt_inf_peasant_bowmen)
Peasant Bowmen
Although inaccurate, Peasant Bowmen provide a cheap, plentiful line of defence against the oncoming enemy.
90 400 400 19 160 6.1 22 10 22 3 14 15 54 36
7
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 130 380 3.5 10 24 5 6 20 56 50
8
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 24 160 5.1 22 14 24 4 17 20 69 50
9
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 32 28 14 32 65 69 60