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Beastcatchas Faction
Beastcatchas Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Night Goblin Squig Hoppers
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
Squig Herd
(wh_dlc06_grn_inf_squig_herd_0)
Melee Infantry
(wh_dlc06_grn_inf_squig_herd_0)
Melee Infantry
Chaos Spawn
(wh_main_chs_mon_chaos_spawn)
Melee Infantry
(wh_main_chs_mon_chaos_spawn)
Melee Infantry
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
Goblin Wolf Riders
(wh_main_grn_cav_goblin_wolf_riders_0)
Melee Cavalry
(wh_main_grn_cav_goblin_wolf_riders_0)
Melee Cavalry
Goblin Wolf Rider Archers
(wh_main_grn_cav_goblin_wolf_riders_1)
Missile Cavalry
(wh_main_grn_cav_goblin_wolf_riders_1)
Missile Cavalry
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry
(wh_main_vmp_mon_fell_bats)
Melee Infantry
Feral Carnosaur
(wh2_main_lzd_mon_carnosaur_0)
Melee Infantry
(wh2_main_lzd_mon_carnosaur_0)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0) Night Goblin Squig Hoppers It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray. |
|||||||||||||||||
60 | 650 | 650 | 25 | 27 | 26 | 18 | 25 | 95 | 50 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_squig_herd_0) Squig Herd One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare! |
|||||||||||||||||
40 | 500 | 500 | 26 | 33 | 40 | 18 | 50 | 128 | 36 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_spawn) Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
|||||||||||||||||
16 | 900 | 900 | 36 | 160 | 30 | 28 | 10 | 548 | 100 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||
80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 76 | 38 | |||||||||
5 |
Cavalry / Melee Cavalry / (wh_main_grn_cav_goblin_wolf_riders_0) Goblin Wolf Riders A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
|||||||||||||||||
80 | 300 | 300 | 22 | 24 | 18 | 20 | 55 | 57 | 44 | |||||||||
6 |
Cavalry / Missile Cavalry / (wh_main_grn_cav_goblin_wolf_riders_1) Goblin Wolf Rider Archers A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
|||||||||||||||||
80 | 375 | 375 | 11 | 100 | 8.3 | 18 | 15 | 24 | 10 | 14 | 25 | 57 | 38 | |||||
7 |
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_fell_bats) Fell Bats Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming. |
|||||||||||||||||
60 | 350 | 350 | 14 | 22 | 6 | 44 | 0 | 70 | 30 | |||||||||
8 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra) War Hydra A furious battlefield force; savage in combat and notoriously difficult to kill. |
|||||||||||||||||
1 | 1650 | 1650 | 52 | 440 | 45 | 26 | 60 | 9458 | 65 | |||||||||
9 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0) Feral Carnosaur First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck. |
|||||||||||||||||
1 | 1600 | 1600 | 41 | 465 | 50 | 40 | 95 | 7544 | 60 |