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HomeHome / Total War: WARHAMMER II / Beastcatchas / Buildings / Large Occupied Settlement
Large Occupied Settlement BeastcatchasBeastcatchas Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

60 Night Goblin Squig Hoppers
Night Goblin Squig Hoppers
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
40 Squig Herd
Squig Herd
(wh_dlc06_grn_inf_squig_herd_0)
Melee Infantry
16 Chaos Spawn
Chaos Spawn
(wh_main_chs_mon_chaos_spawn)
Melee Infantry
80 Chaos Warhounds (Poison)
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
80 Goblin Wolf Riders
Goblin Wolf Riders
(wh_main_grn_cav_goblin_wolf_riders_0)
Melee Cavalry
80 Goblin Wolf Rider Archers
Goblin Wolf Rider Archers
(wh_main_grn_cav_goblin_wolf_riders_1)
Missile Cavalry
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry
1 Feral Carnosaur
Feral Carnosaur
(wh2_main_lzd_mon_carnosaur_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Night Goblin Squig Hoppers
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0)
Night Goblin Squig Hoppers
It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray.
60 650 650 25 27 26 18 25 95 50
2
40 Squig Herd
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_squig_herd_0)
Squig Herd
One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!
40 500 500 26 33 40 18 50 128 36
3
16 Chaos Spawn
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_spawn)
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
16 900 900 36 160 30 28 10 548 100
4
80 Chaos Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1)
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
80 475 475 26 22 18 17 15 76 38
5
80 Goblin Wolf Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_goblin_wolf_riders_0)
Goblin Wolf Riders
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 300 300 22 24 18 20 55 57 44
6
80 Goblin Wolf Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_goblin_wolf_riders_1)
Goblin Wolf Rider Archers
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 375 375 11 100 8.3 18 15 24 10 14 25 57 38
7
60 Fell Bats
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 14 22 6 44 0 70 30
8
1 War Hydra
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra)
War Hydra
A furious battlefield force; savage in combat and notoriously difficult to kill.
1 1650 1650 52 440 45 26 60 9458 65
9
1 Feral Carnosaur
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0)
Feral Carnosaur
First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck.
1 1600 1600 41 465 50 40 95 7544 60