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Occupied Khemri Buildings




Occupied Khemri

Ruined Khemri
Ruined Khemri
(wh2_main_special_settlement_khemri_lzd_ruin)
Level 0
Occupied Khemri (Lizardmen Commune)
Occupied Khemri (Lizardmen Commune)
(wh2_main_special_settlement_khemri_lzd_1)
Level 1
Occupied Khemri (Lizardmen Plaza)
Occupied Khemri (Lizardmen Plaza)
(wh2_main_special_settlement_khemri_lzd_2)
Level 2
Occupied Khemri (Holy Ziggurat)
Occupied Khemri (Holy Ziggurat)
(wh2_main_special_settlement_khemri_lzd_3)
Level 3
Occupied Khemri (Temple-City)
Occupied Khemri (Temple-City)
(wh2_main_special_settlement_khemri_lzd_4)
Level 4
Occupied Khemri (Temple-Citadel)
Occupied Khemri (Temple-Citadel)
(wh2_main_special_settlement_khemri_lzd_5)
Level 5
Occupied Khemri
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Khemri Occupied Khemri Level 1
Ruined Khemri
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Khemri (Lizardmen Commune) Occupied Khemri Level 2
Occupied Khemri (Lizardmen Commune)
A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.
2 800 Ancient Plaques generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Khemri (Lizardmen Plaza) Occupied Khemri Level 3
Occupied Khemri (Lizardmen Plaza)
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.
3 1600 Ancient Plaques generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Khemri (Holy Ziggurat) Occupied Khemri Level 4
Occupied Khemri (Holy Ziggurat)
Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.
4 3200 Ancient Plaques generated: 1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Khemri (Temple-City) Occupied Khemri Level 5
Occupied Khemri (Temple-City)
The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.
5 4800 Ancient Plaques generated: 1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Khemri (Temple-Citadel) Occupied Khemri Level 6
Occupied Khemri (Temple-Citadel)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
6 7200 Ancient Plaques generated: 1 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)