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Hexoatl Buildings




Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_other_lzd_ruin)
Level 0
Occupied Hexoatl (Level 1)
Occupied Hexoatl (Level 1)
(wh2_main_special_settlement_hexoatl_other_lzd_1)
Level 1
Occupied Hexoatl (Level 2)
Occupied Hexoatl (Level 2)
(wh2_main_special_settlement_hexoatl_other_lzd_2)
Level 2
Occupied Hexoatl (Level 3)
Occupied Hexoatl (Level 3)
(wh2_main_special_settlement_hexoatl_other_lzd_3)
Level 3
Occupied Hexoatl (Level 4)
Occupied Hexoatl (Level 4)
(wh2_main_special_settlement_hexoatl_other_lzd_4)
Level 4
Occupied Hexoatl (Level 5)
Occupied Hexoatl (Level 5)
(wh2_main_special_settlement_hexoatl_other_lzd_5)
Level 5
Hexoatl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hexoatl Hexoatl Level 1
Ruined Hexoatl
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hexoatl (Level 1) Hexoatl Level 2
Occupied Hexoatl (Level 1)
A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.
2 1000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Hexoatl (Level 2) Hexoatl Level 3
Occupied Hexoatl (Level 2)
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.
3 2000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Ballista (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Hexoatl (Level 3) Hexoatl Level 4
Occupied Hexoatl (Level 3)
Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.
4 4000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Arcane Bolt (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Hexoatl (Level 4) Hexoatl Level 5
Occupied Hexoatl (Level 4)
The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.
5 6000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Hexoatl (Level 5) Hexoatl Level 6
Occupied Hexoatl (Level 5)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
6 9000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)