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Last Defenders Last Defenders Buildings

Geomantic Web Buildings




Geomantic Web

Geomantic Pylon
Geomantic Pylon
(wh2_main_lzd_energy_3)
Level 0
Geomantic Spire
Geomantic Spire
(wh2_main_lzd_energy_4)
Level 1
Geomantic Locus
Geomantic Locus
(wh2_main_lzd_energy_5)
Level 2
Geomantic Web
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Geomantic Pylon Geomantic Web Level 1
Geomantic Pylon
The tall obsidian pylons act as signal boosters, channelling Geomantic energy that might otherwise splice off and fade back into the aether.
5 2000 Cannot be constructed in minor settlements (region_to_region_own)
Reinforces the Geomantic Web, indirectly improving commandments (region_to_province_own)
Income from all buildings: +10% (all regions in this province)
2 Geomantic Spire Geomantic Web Level 2
Geomantic Spire
These needle-like spires are constructed to maintain the flow of Geomantic power.
6 3000 Reinforces the Geomantic Web, indirectly improving commandments (region_to_province_own)
Income from all buildings: +12% (all regions in this province)
3 Geomantic Locus Geomantic Web Level 3
Geomantic Locus
The locus is a prism - a large geometric crystal floating in a constantly revolving state - and a junction where lines of power merge.
7 4500 Reinforces the Geomantic Web, indirectly improving commandments (region_to_province_own)
Income from all buildings: +15% (all regions in this province)