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Last Defenders Buildings
Garrisons Buildings
Garrisons
Skink Lookouts
(wh2_main_lzd_defence_minor_1) Level 0 |
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Garrisons | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Garrisons Level 1 Skink Lookouts Skinks will perch high in the boughs of the jungle terrain in lookout posts, marking enemy trespassers long before the intruders can get close. |
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2 | 1500 |
Cannot be constructed in major settlements (building_to_building_own) |
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2 |
Garrisons Level 2 Saurus Garrison Saurus cohorts on garrison duty are tasked with protecting the temple-cities and the Old Ones' legacy. |
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3 | 3000 |
Army ability: "Holy Stela" (local armies) Cannot be constructed in major settlements (building_to_building_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Adds walls to the settlement (region_to_region_own) |
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