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HomeHome / Total War: WARHAMMER II / Last Defenders / Buildings / Thriving Occupied Elven Colony
Thriving Occupied Elven Colony Last DefendersLast Defenders Occupied Elven Colony Level 6

Thriving Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

Occupied Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_major_other_ruin)
Occupied Elven Colony Level 0
Tiny Occupied Elven Colony
Tiny Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_1)
Occupied Elven Colony Level 1
Small Occupied Elven Colony
Small Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_2)
Occupied Elven Colony Level 2
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Occupied Elven Colony Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Occupied Elven Colony Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Occupied Elven Colony Level 5
Thriving Occupied Elven Colony

Building Name

Thriving Occupied Elven Colony

Level Name

wh2_main_special_settlement_colony_major_other_5

Building Chain

Occupied Elven Colony

Building Level

6

Create Time

6

Create Cost

7200

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
90 Chameleon Skinks
90 Chameleon Skinks
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
100 Saurus Spears (Shields)
100 Saurus Spears (Shields)
Saurus Spears (Shields)
(wh2_main_lzd_inf_saurus_spearmen_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
1 Feral Bastiladon
Feral Bastiladon
(wh2_main_lzd_mon_bastiladon_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55