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HomeHome / Total War: WARHAMMER II / Last Defenders / Buildings / Energy Dome
Energy Dome Last DefendersLast Defenders Walls Level 3

Energy Dome

Great domes are placed at crucial points in the temple-city's defence, configured to use the raw Geomantic power to repulse invaders.

Walls

Mystic Barriers
Mystic Barriers
(wh2_main_lzd_defence_major_1)
Walls Level 0
Force Walls
Force Walls
(wh2_main_lzd_defence_major_2)
Walls Level 1
Energy Dome
Energy Dome
(wh2_main_lzd_defence_major_3)
Walls Level 2
Energy Dome

Building Name

Energy Dome

Level Name

wh2_main_lzd_defence_major_3

Building Chain

Walls

Building Level

3

Create Time

5

Create Cost

7500

Effects

Army ability: "Holy Stela" (local armies)
Improved tower projectiles: Rays of Light (region_to_region_own)

Provides Garrison Army

48 Cold One Spear-Riders
48 Cold One Spear-Riders
48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
90 Chameleon Skinks
90 Chameleon Skinks
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
4 Bastiladon (Revivification Crystal)
Bastiladon (Revivification Crystal)
(wh2_main_lzd_mon_bastiladon_1)
Melee Infantry

Recruitable Units

No Recruitable Units