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Itza Itza Buildings

Itza Buildings




Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_itza_ruin)
Level 0
Itza (Lizardmen Commune)
Itza (Lizardmen Commune)
(wh2_main_special_settlement_itza_itza_1)
Level 1
Itza (Lizardmen Plaza)
Itza (Lizardmen Plaza)
(wh2_main_special_settlement_itza_itza_2)
Level 2
Itza (Holy Ziggurat)
Itza (Holy Ziggurat)
(wh2_main_special_settlement_itza_itza_3)
Level 3
Itza (Temple-City)
Itza (Temple-City)
(wh2_main_special_settlement_itza_itza_4)
Level 4
Itza (Temple-Citadel)
Itza (Temple-Citadel)
(wh2_main_special_settlement_itza_itza_5)
Level 5
Itza
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Itza Itza Level 1
Ruined Itza
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Itza (Lizardmen Commune) Itza Level 2
Itza (Lizardmen Commune)
A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.
2 1000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Itza (Lizardmen Plaza) Itza Level 3
Itza (Lizardmen Plaza)
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.
3 2000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Ballista (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Itza (Holy Ziggurat) Itza Level 4
Itza (Holy Ziggurat)
Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.
4 4000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Arcane Bolt (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Itza (Temple-City) Itza Level 5
Itza (Temple-City)
The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.
5 6000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Itza (Temple-Citadel) Itza Level 6
Itza (Temple-Citadel)
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
6 9000 Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)