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Itza Itza Buildings

Medicine Production Buildings




Medicine Production

Glowing Berry Patches
Glowing Berry Patches
(wh2_main_lzd_resource_medicine_1)
Level 0
Mystic Fern Grove
Mystic Fern Grove
(wh2_main_lzd_resource_medicine_2)
Level 1
Lotus Gathering Camp
Lotus Gathering Camp
(wh2_main_lzd_resource_medicine_3)
Level 2
Medicine Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Glowing Berry Patches Medicine Production Level 1
Glowing Berry Patches
Some Skinks have an innate knowledge of which jungle berries to use to salve bites and other nasty injuries.
2 800 Recruitment cost: -20% for Skink and Chameleon Skinks units (province_to_province_own_unseen)
Medicinal Plants resource production: 20 bundles (building_to_building_own)
2 Mystic Fern Grove Medicine Production Level 2
Mystic Fern Grove
For herbs that prove difficult to acquire, growing them artificially is the answer.
3 1600 Recruitment cost: -25% for Skink and Chameleon Skinks units (province_to_province_own_unseen)
Recruit rank: +1 for Skink and Chameleon Skinks units (province_to_province_own_unseen)
Medicinal Plants resource production: 30 bundles (building_to_building_own)
3 Lotus Gathering Camp Medicine Production Level 3
Lotus Gathering Camp
Jungle lotus is one of the most potent of plants, and only a few know where it grows most regularly.
4 3200 Hero recruit rank: +1 for Skink Chiefs (all provinces)
Hero recruit rank: +1 for Skink Priests (all provinces)
Recruitment cost: -30% for Skink and Chameleon Skinks units (province_to_province_own_unseen)
Recruit rank: +2 for Skink and Chameleon Skinks units (province_to_province_own_unseen)
Upkeep: -3% for Skink and Chameleon Skinks units (all armies)
Medicinal Plants resource production: 45 bundles (building_to_building_own)