Left Panel
menu
HomeHome / Total War: WARHAMMER II / Itza / Buildings / Occupied Itza (Level 4)
Occupied Itza (Level 4) ItzaItza Itza Level 5

Occupied Itza (Level 4)

The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.

Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_other_lzd_ruin)
Itza Level 0
Occupied Itza (Lizardmen Plaza)
Occupied Itza (Lizardmen Plaza)
(wh2_main_special_settlement_itza_other_lzd_1)
Itza Level 1
Occupied Itza (Level 2)
Occupied Itza (Level 2)
(wh2_main_special_settlement_itza_other_lzd_2)
Itza Level 2
Occupied Itza (Level 3)
Occupied Itza (Level 3)
(wh2_main_special_settlement_itza_other_lzd_3)
Itza Level 3
Occupied Itza (Level 4)
Occupied Itza (Level 4)
(wh2_main_special_settlement_itza_other_lzd_4)
Itza Level 4
Occupied Itza (Level 5)
Occupied Itza (Level 5)
(wh2_main_special_settlement_itza_other_lzd_5)
Itza Level 5
Occupied Itza (Level 4)

Building Name

Occupied Itza (Level 4)

Level Name

wh2_main_special_settlement_itza_other_lzd_4

Building Chain

Itza

Building Level

5

Create Time

5

Create Cost

6000

Effects

Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Rays of Light (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
10 Terradon Riders
10 Terradon Riders
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
100 Temple Guards
100 Temple Guards
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
1 Feral Stegadon
1 Feral Stegadon
Feral Stegadon
(wh2_main_lzd_mon_stegadon_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55