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HomeHome / Total War: WARHAMMER II / Itza / Buildings / Occupied Hexoatl (Level 2)
Occupied Hexoatl (Level 2) ItzaItza Hexoatl Level 3

Occupied Hexoatl (Level 2)

A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.

Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_other_lzd_ruin)
Hexoatl Level 0
Occupied Hexoatl (Level 1)
Occupied Hexoatl (Level 1)
(wh2_main_special_settlement_hexoatl_other_lzd_1)
Hexoatl Level 1
Occupied Hexoatl (Level 2)
Occupied Hexoatl (Level 2)
(wh2_main_special_settlement_hexoatl_other_lzd_2)
Hexoatl Level 2
Occupied Hexoatl (Level 3)
Occupied Hexoatl (Level 3)
(wh2_main_special_settlement_hexoatl_other_lzd_3)
Hexoatl Level 3
Occupied Hexoatl (Level 4)
Occupied Hexoatl (Level 4)
(wh2_main_special_settlement_hexoatl_other_lzd_4)
Hexoatl Level 4
Occupied Hexoatl (Level 5)
Occupied Hexoatl (Level 5)
(wh2_main_special_settlement_hexoatl_other_lzd_5)
Hexoatl Level 5
Occupied Hexoatl (Level 2)

Building Name

Occupied Hexoatl (Level 2)

Level Name

wh2_main_special_settlement_hexoatl_other_lzd_2

Building Chain

Hexoatl

Building Level

3

Create Time

3

Create Cost

2000

Effects

Army ability: "Geomantic Nexus" (local armies)
Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Ballista (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

10 Terradon Riders
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
1 Feral Bastiladon
Feral Bastiladon
(wh2_main_lzd_mon_bastiladon_0)
Melee Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55