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HomeHome / Total War: WARHAMMER II / Itza / Buildings / Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3) ItzaItza The Gaean Vale Level 4

Occupied Gaean Vale (Level 3)

Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.

The Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_lzd_ruin)
The Gaean Vale Level 0
Occupied Gaean Vale (Level 1)
Occupied Gaean Vale (Level 1)
(wh2_main_special_settlement_gaean_vale_lzd_1)
The Gaean Vale Level 1
Occupied Gaean Vale (Level 2)
Occupied Gaean Vale (Level 2)
(wh2_main_special_settlement_gaean_vale_lzd_2)
The Gaean Vale Level 2
Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3)
(wh2_main_special_settlement_gaean_vale_lzd_3)
The Gaean Vale Level 3
Occupied Gaean Vale (Level 4)
Occupied Gaean Vale (Level 4)
(wh2_main_special_settlement_gaean_vale_lzd_4)
The Gaean Vale Level 4
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_lzd_5)
The Gaean Vale Level 5
Occupied Gaean Vale (Level 3)

Building Name

Occupied Gaean Vale (Level 3)

Level Name

wh2_main_special_settlement_gaean_vale_lzd_3

Building Chain

The Gaean Vale

Building Level

4

Create Time

4

Create Cost

3200

Effects

{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55