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Monuments Buildings




Monuments

Old One Monument
Old One Monument
(wh2_main_lzd_order_1)
Level 0
Grand Plaza
Grand Plaza
(wh2_main_lzd_order_2)
Level 1
Floating Gardens
Floating Gardens
(wh2_main_lzd_order_3)
Level 2
Monuments
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Old One Monument Monuments Level 1
Old One Monument
Personifications of the Old Ones are frowned upon in some temple-cities, while others embrace the great statues as a place to focus their reverence.
2 1500 {{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
2 Grand Plaza Monuments Level 2
Grand Plaza
Plazas are critical routes through the temple-cities, the Grand Plaza typically being the main causeway from the gate to the central ziggurat.
3 3000 {{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
3 Floating Gardens Monuments Level 3
Floating Gardens
Drifting glades revolve in an eternal dance, where the Slann contemplate when the glades align in auspicious patterns.
4 4500 {{tr:public_order_effect}}: +10 (province_to_province_own_unseen)