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Temple Guard Barracks HexoatlHexoatl Underground Spawning Pool Level 3

Temple Guard Barracks

The Temple Guard are based in their own, dedicated barracks, where they train and bask, awaiting their sacred duty.

Underground Spawning Pool

Underground Lagoon
Underground Lagoon
(wh2_main_lzd_saurus_1)
Underground Spawning Pool Level 0
Sacred Spawning Caverns
Sacred Spawning Caverns
(wh2_main_lzd_saurus_2)
Underground Spawning Pool Level 1
Temple Guard Barracks
Temple Guard Barracks
(wh2_main_lzd_saurus_3)
Underground Spawning Pool Level 2
Temple Guard Barracks

Building Name

Temple Guard Barracks

Level Name

wh2_main_lzd_saurus_3

Building Chain

Underground Spawning Pool

Building Level

3

Create Time

3

Create Cost

4000

Effects

Hero capacity: +1 for Saurus Scar-Veterans (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Saurus Scar-Veteran (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Saurus Spears
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_0)
Saurus Spears
The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.
100 750 750 24 42 10 32 60 102 75
2
100 Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Spears (Shields)
Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
100 800 800 24 42 10 38 95 102 75
3
100 Saurus Warriors
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_0)
Saurus Warriors
The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.
100 750 750 29 52 16 28 60 102 75
4
100 Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1)
Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
100 800 800 29 52 16 34 95 102 75
5
100 Temple Guards
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards)
Temple Guards
The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.
100 1200 1200 31 42 14 38 120 107 85