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Nagarythe Nagarythe Buildings

Naggarond Buildings




Naggarond

Ruined Naggarond
Ruined Naggarond
(wh2_main_special_settlement_naggarond_hef_ruin)
Level 0
Occupied Naggarond (Elven Hamlet)
Occupied Naggarond (Elven Hamlet)
(wh2_main_special_settlement_naggarond_hef_1)
Level 1
Occupied Naggarond (Elven Village)
Occupied Naggarond (Elven Village)
(wh2_main_special_settlement_naggarond_hef_2)
Level 2
Occupied Naggarond (Elven Town)
Occupied Naggarond (Elven Town)
(wh2_main_special_settlement_naggarond_hef_3)
Level 3
Occupied Naggarond (Elven City)
Occupied Naggarond (Elven City)
(wh2_main_special_settlement_naggarond_hef_4)
Level 4
Occupied Naggarond (Spired Citadel)
Occupied Naggarond (Spired Citadel)
(wh2_main_special_settlement_naggarond_hef_5)
Level 5
Naggarond
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Naggarond Naggarond Level 1
Ruined Naggarond
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Naggarond (Elven Hamlet) Naggarond Level 2
Occupied Naggarond (Elven Hamlet)
Even the noble High Elves must have humble beginnings. Well, some of them.
2 1000 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +8 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Naggarond (Elven Village) Naggarond Level 3
Occupied Naggarond (Elven Village)
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 2000 Way-fragments generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Naggarond (Elven Town) Naggarond Level 4
Occupied Naggarond (Elven Town)
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 4000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Naggarond (Elven City) Naggarond Level 5
Occupied Naggarond (Elven City)
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 6000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Naggarond (Spired Citadel) Naggarond Level 6
Occupied Naggarond (Spired Citadel)
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 9000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)