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HomeHome / Total War: WARHAMMER II / Nagarythe / Buildings / Elven Colony
Elven Colony NagarytheNagarythe Elven Colony Level 4

Elven Colony

The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.

Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_major_hef_ruin)
Elven Colony Level 0
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_major_hef_1)
Elven Colony Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_major_hef_2)
Elven Colony Level 2
Elven Colony
Elven Colony
(wh2_main_special_settlement_colony_major_hef_3)
Elven Colony Level 3
Large Elven Colony
Large Elven Colony
(wh2_main_special_settlement_colony_major_hef_4)
Elven Colony Level 4
Thriving Elven Colony
Thriving Elven Colony
(wh2_main_special_settlement_colony_major_hef_5)
Elven Colony Level 5
Elven Colony

Building Name

Elven Colony

Level Name

wh2_main_special_settlement_colony_major_hef_3

Building Chain

Elven Colony

Building Level

4

Create Time

4

Create Cost

3200

Effects

Income from Ports: +2% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Archers (Light Armour)
90 Archers (Light Armour)
Archers (Light Armour)
(wh2_main_hef_inf_archers_1)
Missile Infantry
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
1 Great Eagle
Great Eagle
(wh2_main_hef_mon_great_eagle)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
2
90 Lothern Sea Guard
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_0)
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 650 750 19 165 6.1 22 22 28 4 32 40 68 70
3
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70