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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Lothern Buildings
Lothern Lothern Buildings

Lothern Buildings




Lothern

Ruined Lothern
Ruined Lothern
(wh2_main_special_settlement_lothern_ruin)
Level 0
Lothern (Elven Hamlet)
Lothern (Elven Hamlet)
(wh2_main_special_settlement_lothern_1)
Level 1
Lothern (Elven Village)
Lothern (Elven Village)
(wh2_main_special_settlement_lothern_2)
Level 2
Lothern (Elven Town)
Lothern (Elven Town)
(wh2_main_special_settlement_lothern_3)
Level 3
Lothern (Elven City)
Lothern (Elven City)
(wh2_main_special_settlement_lothern_4)
Level 4
Lothern (Spired Citadel)
Lothern (Spired Citadel)
(wh2_main_special_settlement_lothern_5)
Level 5
Lothern
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lothern Lothern Level 1
Ruined Lothern
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Lothern (Elven Hamlet) Lothern Level 2
Lothern (Elven Hamlet)
Even the noble High Elves must have humble beginnings. Well, some of them.
2 1000 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Lothern (Elven Village) Lothern Level 3
Lothern (Elven Village)
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 2000 Way-fragments generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Lothern (Elven Town) Lothern Level 4
Lothern (Elven Town)
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 4000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Lothern (Elven City) Lothern Level 5
Lothern (Elven City)
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 6000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Lothern (Spired Citadel) Lothern Level 6
Lothern (Spired Citadel)
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 9000 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
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