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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / The Gaean Vale Buildings
Lothern Lothern Buildings

The Gaean Vale Buildings




The Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_ruin)
Level 0
Gaean Vale (Elven Hamlet)
Gaean Vale (Elven Hamlet)
(wh2_main_special_settlement_gaean_vale_1)
Level 1
Gaean Vale (Elven Village)
Gaean Vale (Elven Village)
(wh2_main_special_settlement_gaean_vale_2)
Level 2
Gaean Vale (Elven Town)
Gaean Vale (Elven Town)
(wh2_main_special_settlement_gaean_vale_3)
Level 3
Gaean Vale (Elven City)
Gaean Vale (Elven City)
(wh2_main_special_settlement_gaean_vale_4)
Level 4
Gaean Vale (Spired Citadel)
Gaean Vale (Spired Citadel)
(wh2_main_special_settlement_gaean_vale_5)
Level 5
The Gaean Vale
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Gaean Vale The Gaean Vale Level 1
Ruined Gaean Vale
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Gaean Vale (Elven Hamlet) The Gaean Vale Level 2
Gaean Vale (Elven Hamlet)
Even the noble High Elves must have humble beginnings. Well, some of them.
2 800 Way-fragments generated: 1 (region_to_region_own)
Grants 1 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Gaean Vale (Elven Village) The Gaean Vale Level 3
Gaean Vale (Elven Village)
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 1600 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Gaean Vale (Elven Town) The Gaean Vale Level 4
Gaean Vale (Elven Town)
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 3200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Gaean Vale (Elven City) The Gaean Vale Level 5
Gaean Vale (Elven City)
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 4800 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Gaean Vale (Spired Citadel) The Gaean Vale Level 6
Gaean Vale (Spired Citadel)
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 7200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
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