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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Elven Colony Buildings
Lothern Lothern Buildings

Elven Colony Buildings




Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_major_hef_ruin)
Level 0
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_major_hef_1)
Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_major_hef_2)
Level 2
Elven Colony
Elven Colony
(wh2_main_special_settlement_colony_major_hef_3)
Level 3
Large Elven Colony
Large Elven Colony
(wh2_main_special_settlement_colony_major_hef_4)
Level 4
Thriving Elven Colony
Thriving Elven Colony
(wh2_main_special_settlement_colony_major_hef_5)
Level 5
Elven Colony
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Elven Colony Elven Colony Level 1
Ruined Elven Colony
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Tiny Elven Colony Elven Colony Level 2
Tiny Elven Colony
Even the noble High Elves must have humble beginnings. Well, some of them.
2 800 Income from Ports: +1% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +8 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Small Elven Colony Elven Colony Level 3
Small Elven Colony
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 1600 Income from Ports: +2% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Elven Colony Elven Colony Level 4
Elven Colony
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 3200 Income from Ports: +2% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Large Elven Colony Elven Colony Level 5
Large Elven Colony
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 4800 Income from Ports: +3% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Thriving Elven Colony Elven Colony Level 6
Thriving Elven Colony
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 7200 Income from Ports: +3% (all regions)
Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
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