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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Fortress Gate Buildings
Lothern Lothern Buildings

Fortress Gate Buildings




Fortress Gate

Ruined Fortress Gate
Ruined Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_ruins)
Level 0
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_hef_5)
Level 5
Fortress Gate
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Fortress Gate Fortress Gate Level 1
Ruined Fortress Gate
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Small Fortress Gate Fortress Gate Level 2
Small Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
2 800 Army ability: "Eagle Sanctuary" (local armies)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Untainted: +2 (region_to_region_own)
3 Fortress Gate Fortress Gate Level 3
Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
3 1600 Army ability: "Eagle Sanctuary" (local armies)
Improved tower projectiles: Bolt Thrower (region_to_region_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Untainted: +4 (region_to_region_own)
4 Grand Fortress Gate Fortress Gate Level 4
Grand Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
4 3200 Army ability: "Eagle Sanctuary" (local armies)
Improved tower projectiles: Magic Bolts (region_to_region_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Untainted: +6 (region_to_region_own)
5 Imposing Fortress Gate Fortress Gate Level 5
Imposing Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
5 4800 Army ability: "Eagle Sanctuary" (local armies)
Improved tower projectiles: Greater Magic Bolts (region_to_region_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +70 (region_to_province_own)
Untainted: +8 (region_to_region_own)
6 Impregnable Fortress Gate Fortress Gate Level 6
Impregnable Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
6 7200 Army ability: "Eagle Sanctuary" (local armies)
Improved tower projectiles: Greater Magic Bolts (region_to_region_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
Untainted: +10 (region_to_region_own)