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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Major Coastal Settlement Buildings
Lothern Lothern Buildings

Major Coastal Settlement Buildings




Major Coastal Settlement

Elven Ruins
Elven Ruins
(wh2_main_hef_settlement_major_ruin_coast)
Level 0
Hamlet
Hamlet
(wh2_main_hef_settlement_major_1_coast)
Level 1
Haven
Haven
(wh2_main_hef_settlement_major_2_coast)
Level 2
Tower
Tower
(wh2_main_hef_settlement_major_3_coast)
Level 3
Citadel
Citadel
(wh2_main_hef_settlement_major_4_coast)
Level 4
Tor
Tor
(wh2_main_hef_settlement_major_5_coast)
Level 5
Major Coastal Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Elven Ruins Major Coastal Settlement Level 1
Elven Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hamlet Major Coastal Settlement Level 2
Hamlet
Even the noble High Elves must have humble beginnings. Well, some of them.
2 800 Way-fragments generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income generated: 30 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +8 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Haven Major Coastal Settlement Level 3
Haven
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 1600 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 45 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Tower Major Coastal Settlement Level 4
Tower
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 3200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Citadel Major Coastal Settlement Level 5
Citadel
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 4800 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income generated: 75 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Tor Major Coastal Settlement Level 6
Tor
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 7200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
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