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Eataine Buildings
Wild Game Buildings
Wild Game
Hunting Camp
(wh2_main_hef_resource_furs_1) Level 0 |
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Wild Game | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Wild Game Level 1 Hunting Camp It is not just the meat that is used, animal skins and furs certainly have value also. |
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2 | 800 |
Recruitment cost: -20% for White Lions of Chrace, War Lions and Lion Chariot units (province_to_province_own_unseen) Furs resource production: 21 bundles (building_to_building_own) |
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2 |
Wild Game Level 2 Hunting Lodge Lodges are located deep within the forested hunting grounds, where hunters gather and store their prey. |
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3 | 1600 |
Recruitment cost: -25% for White Lions of Chrace, War Lions and Lion Chariot units (province_to_province_own_unseen) Recruit rank: +1 for White Lions of Chrace units (province_to_province_own_unseen) Furs resource production: 32 bundles (building_to_building_own) |
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3 |
Wild Game Level 3 Tannery Furs are less refined than normal Elven tailoring, but certain warrior-castes appreciate their feral aspect of wearing a good fur. |
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4 | 3200 |
Recruitment cost: -30% for White Lions of Chrace, War Lions and Lion Chariot units (province_to_province_own_unseen) Recruit rank: +2 for White Lions of Chrace units (province_to_province_own_unseen) Upkeep: -3% for White Lions of Chrace, War Lions and Lion Chariot units (all armies) Furs resource production: 48 bundles (building_to_building_own) |