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Eataine Eataine Buildings

Massif Orcal Buildings




Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_hef_ruin)
Level 0
Massif Orcal (Elven Hamlet)
Massif Orcal (Elven Hamlet)
(wh2_dlc15_special_settlement_massif_orcal_hef_1)
Level 1
Massif Orcal (Elven Village)
Massif Orcal (Elven Village)
(wh2_dlc15_special_settlement_massif_orcal_hef_2)
Level 2
Massif Orcal (Elven Town)
Massif Orcal (Elven Town)
(wh2_dlc15_special_settlement_massif_orcal_hef_3)
Level 3
Massif Orcal (Elven City)
Massif Orcal (Elven City)
(wh2_dlc15_special_settlement_massif_orcal_hef_4)
Level 4
Massif Orcal (Spired Citadel)
Massif Orcal (Spired Citadel)
(wh2_dlc15_special_settlement_massif_orcal_hef_5)
Level 5
Massif Orcal
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Massif Orcal Massif Orcal Level 1
Ruined Massif Orcal
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Massif Orcal (Elven Hamlet) Massif Orcal Level 2
Massif Orcal (Elven Hamlet)
Even the noble High Elves must have humble beginnings. Well, some of them.
2 800 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Massif Orcal (Elven Village) Massif Orcal Level 3
Massif Orcal (Elven Village)
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 1600 Way-fragments generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Massif Orcal (Elven Town) Massif Orcal Level 4
Massif Orcal (Elven Town)
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 3200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Massif Orcal (Elven City) Massif Orcal Level 5
Massif Orcal (Elven City)
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 4800 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Massif Orcal (Spired Citadel) Massif Orcal Level 6
Massif Orcal (Spired Citadel)
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 7200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)