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HomeHome / Total War: WARHAMMER II / Eataine / Buildings / Occupied The Awakening Level 3
Occupied The Awakening Level 3 EataineEataine The Awakening Level 4

Occupied The Awakening Level 3

The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_hef_ruin)
The Awakening Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_hef_1)
The Awakening Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_hef_2)
The Awakening Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_hef_3)
The Awakening Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_hef_4)
The Awakening Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_hef_5)
The Awakening Level 5
Occupied The Awakening Level 3

Building Name

Occupied The Awakening Level 3

Level Name

wh2_main_special_settlement_the_awakening_hef_3

Building Chain

The Awakening

Building Level

4

Create Time

4

Create Cost

4000

Effects

Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

32 Eagle Claw Bolt Throwers
32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
60 Silver Helms (Shields)
60 Silver Helms (Shields)
Silver Helms (Shields)
(wh2_main_hef_cav_silver_helms_1)
Shock Cavalry
1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
100 Swordmasters of Hoeth
100 Swordmasters of Hoeth
100 Swordmasters of Hoeth
Swordmasters of Hoeth
(wh2_main_hef_inf_swordmasters_of_hoeth_0)
Melee Infantry
100 White Lions of Chrace
100 White Lions of Chrace
White Lions of Chrace
(wh2_main_hef_inf_white_lions_of_chrace_0)
Melee Infantry
1 Great Eagle
Great Eagle
(wh2_main_hef_mon_great_eagle)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
2
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70