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HomeHome / Total War: WARHAMMER II / Eataine / Buildings / Lothern (Spired Citadel)
Lothern (Spired Citadel) EataineEataine Lothern Level 6

Lothern (Spired Citadel)

The great Elven capitals stand proud and vast, so that all may gaze in wonderment.

Lothern

Ruined Lothern
Ruined Lothern
(wh2_main_special_settlement_lothern_ruin)
Lothern Level 0
Lothern (Elven Hamlet)
Lothern (Elven Hamlet)
(wh2_main_special_settlement_lothern_1)
Lothern Level 1
Lothern (Elven Village)
Lothern (Elven Village)
(wh2_main_special_settlement_lothern_2)
Lothern Level 2
Lothern (Elven Town)
Lothern (Elven Town)
(wh2_main_special_settlement_lothern_3)
Lothern Level 3
Lothern (Elven City)
Lothern (Elven City)
(wh2_main_special_settlement_lothern_4)
Lothern Level 4
Lothern (Spired Citadel)
Lothern (Spired Citadel)
(wh2_main_special_settlement_lothern_5)
Lothern Level 5
Lothern (Spired Citadel)

Building Name

Lothern (Spired Citadel)

Level Name

wh2_main_special_settlement_lothern_5

Building Chain

Lothern

Building Level

6

Create Time

6

Create Cost

9000

Effects

Way-fragments generated: 1 (region_to_region_own)
Improved tower projectiles: Greater Magic Bolts (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

32 Eagle Claw Bolt Throwers
32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
60 Dragon Princes
60 Dragon Princes
60 Dragon Princes
Dragon Princes
(wh2_main_hef_cav_dragon_princes)
Shock Cavalry
1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
100 Swordmasters of Hoeth
100 Swordmasters of Hoeth
100 Swordmasters of Hoeth
100 Swordmasters of Hoeth
Swordmasters of Hoeth
(wh2_main_hef_inf_swordmasters_of_hoeth_0)
Melee Infantry
100 White Lions of Chrace
100 White Lions of Chrace
White Lions of Chrace
(wh2_main_hef_inf_white_lions_of_chrace_0)
Melee Infantry
1 Great Eagle
1 Great Eagle
Great Eagle
(wh2_main_hef_mon_great_eagle)
Melee Infantry
1 Moon Dragon
Moon Dragon
(wh2_main_hef_mon_moon_dragon)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
2
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70