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Avelorn Avelorn Buildings

Itza Buildings




Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_hef_ruin)
Level 0
Occupied Itza Level 1
Occupied Itza Level 1
(wh2_main_special_settlement_itza_hef_1)
Level 1
Occupied Itza Level 2
Occupied Itza Level 2
(wh2_main_special_settlement_itza_hef_2)
Level 2
Occupied Itza Level 3
Occupied Itza Level 3
(wh2_main_special_settlement_itza_hef_3)
Level 3
Occupied Itza Level 4
Occupied Itza Level 4
(wh2_main_special_settlement_itza_hef_4)
Level 4
Occupied Itza Level 5
Occupied Itza Level 5
(wh2_main_special_settlement_itza_hef_5)
Level 5
Itza
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Itza Itza Level 1
Ruined Itza
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Itza Level 1 Itza Level 2
Occupied Itza Level 1
Even the noble High Elves must have humble beginnings. Well, some of them.
2 800 Way-fragments generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Itza Level 2 Itza Level 3
Occupied Itza Level 2
Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.
3 1600 Way-fragments generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Itza Level 3 Itza Level 4
Occupied Itza Level 3
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.
4 3200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Itza Level 4 Itza Level 5
Occupied Itza Level 4
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.
5 4800 Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Itza Level 5 Itza Level 6
Occupied Itza Level 5
The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
6 7200 Way-fragments generated: 1 (region_to_region_own)
Untainted: +2 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)