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Avelorn Avelorn Buildings

World Root Entrance Buildings




World Root Entrance

World Root Entrance (Dormant)
World Root Entrance (Dormant)
(wh2_dlc10_special_world_root_entrance_1)
Level 0
World Root Entrance (Withered)
World Root Entrance (Withered)
(wh2_dlc10_special_world_root_entrance_2)
Level 1
World Root Entrance (Revived)
World Root Entrance (Revived)
(wh2_dlc10_special_world_root_entrance_3)
Level 2
World Root Entrance
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 World Root Entrance (Dormant) World Root Entrance Level 1
World Root Entrance (Dormant)
This ancient portal connects the benighted forest-ways of the world that currently lie dormant.
4 3000 Growth: +5 (region_to_province_own)
Untainted: +2 (region_to_region_own)
2 World Root Entrance (Withered) World Root Entrance Level 2
World Root Entrance (Withered)
An ancient portal connecting the forest-ways of the world. Young shoots show growth along its withered state.
5 6000 Upkeep: -5% for forest spirit units (all armies)
Growth: +10 (region_to_province_own)
Untainted: +4 (region_to_region_own)
3 World Root Entrance (Revived) World Root Entrance Level 3
World Root Entrance (Revived)
An ancient portal connecting the forest-ways of the world, fully revived and tapping directly into the root networks of old.
6 10000 Upkeep: -10% for forest spirit units (all armies)
Growth: +10 (region_to_province_own)
Untainted: +6 (region_to_region_own)