Left Panel
Avelorn Buildings
World Root Entrance Buildings
World Root Entrance
World Root Entrance | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
World Root Entrance Level 1 World Root Entrance (Dormant) This ancient portal connects the benighted forest-ways of the world that currently lie dormant. |
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4 | 3000 |
Growth: +5 (region_to_province_own) Untainted: +2 (region_to_region_own) |
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2 |
World Root Entrance Level 2 World Root Entrance (Withered) An ancient portal connecting the forest-ways of the world. Young shoots show growth along its withered state. |
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5 | 6000 |
Upkeep: -5% for forest spirit units (all armies) Growth: +10 (region_to_province_own) Untainted: +4 (region_to_region_own) |
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3 |
World Root Entrance Level 3 World Root Entrance (Revived) An ancient portal connecting the forest-ways of the world, fully revived and tapping directly into the root networks of old. |
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6 | 10000 |
Upkeep: -10% for forest spirit units (all armies) Growth: +10 (region_to_province_own) Untainted: +6 (region_to_region_own) |