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Athel Loren Buildings




Athel Loren

Ruined City
Ruined City
(wh2_main_special_settlement_athel_loren_def_ruin)
Level 0
Forest Outpost (Black Spire)
Forest Outpost (Black Spire)
(wh2_main_special_settlement_athel_loren_def_1)
Level 1
Forest Outpost (Dark Hold)
Forest Outpost (Dark Hold)
(wh2_main_special_settlement_athel_loren_def_2)
Level 2
Forest Outpost (Dark Tower)
Forest Outpost (Dark Tower)
(wh2_main_special_settlement_athel_loren_def_3)
Level 3
Forest Outpost (Dark Citadel)
Forest Outpost (Dark Citadel)
(wh2_main_special_settlement_athel_loren_def_4)
Level 4
Forest Outpost (Dark City)
Forest Outpost (Dark City)
(wh2_main_special_settlement_athel_loren_def_5)
Level 5
Athel Loren
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City Athel Loren Level 1
Ruined City
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Forest Outpost (Black Spire) Athel Loren Level 2
Forest Outpost (Black Spire)
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 800 {{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
3 Forest Outpost (Dark Hold) Athel Loren Level 3
Forest Outpost (Dark Hold)
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 1600 {{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
4 Forest Outpost (Dark Tower) Athel Loren Level 4
Forest Outpost (Dark Tower)
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 3200 {{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
5 Forest Outpost (Dark Citadel) Athel Loren Level 5
Forest Outpost (Dark Citadel)
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 4800 {{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
6 Forest Outpost (Dark City) Athel Loren Level 6
Forest Outpost (Dark City)
Here the full, horrid nature of the Druchii is on display for all to see.
6 7200 {{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)