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Residence Buildings




Residence

Dark Elf Manors
Dark Elf Manors
(wh2_main_def_farm_1)
Level 0
Dark Elf Residences
Dark Elf Residences
(wh2_main_def_farm_2)
Level 1
Estates of the Masters
Estates of the Masters
(wh2_main_def_farm_3)
Level 2
Residence
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Dark Elf Manors Residence Level 1
Dark Elf Manors
A noble birth will only get you so far. Strength, and domination, will take you all the way to the end.
1 500 Casualty replenishment rate: +2% (province_to_army_own)
Growth: +20 (region_to_province_own)
2 Dark Elf Residences Residence Level 2
Dark Elf Residences
That the Dark Elf nobles live in luxury is not inequality; they have earned the right through being the strongest.
2 1000 Casualty replenishment rate: +3% (province_to_army_own)
Growth: +30 (region_to_province_own)
3 Estates of the Masters Residence Level 3
Estates of the Masters
"There are those who dominate, and those who serve. You, pathetic thing, you serve."
3 2000 Casualty replenishment rate: +4% (province_to_army_own)
Growth: +40 (region_to_province_own)