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Naggarond Buildings




Naggarond

Ruined Naggarond
Ruined Naggarond
(wh2_main_special_settlement_naggarond_ruin)
Level 0
Naggarond (Dark Elf Settlement)
Naggarond (Dark Elf Settlement)
(wh2_main_special_settlement_naggarond_1)
Level 1
Naggarond (Dark Elf Hold)
Naggarond (Dark Elf Hold)
(wh2_main_special_settlement_naggarond_2)
Level 2
Naggarond (Dark Elf Tower)
Naggarond (Dark Elf Tower)
(wh2_main_special_settlement_naggarond_3)
Level 3
Naggarond (Dread City)
Naggarond (Dread City)
(wh2_main_special_settlement_naggarond_4)
Level 4
Naggarond (Fortress City)
Naggarond (Fortress City)
(wh2_main_special_settlement_naggarond_5)
Level 5
Naggarond
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Naggarond Naggarond Level 1
Ruined Naggarond
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Naggarond (Dark Elf Settlement) Naggarond Level 2
Naggarond (Dark Elf Settlement)
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 1000 Army ability: "Lure of the Pale Queen" (local armies)
Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Naggarond (Dark Elf Hold) Naggarond Level 3
Naggarond (Dark Elf Hold)
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 2000 Army ability: "Lure of the Pale Queen" (local armies)
Scrolls of Hekarti generated: 1 (region_to_region_own)
Improved tower projectiles: Bolt Thrower (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Naggarond (Dark Elf Tower) Naggarond Level 4
Naggarond (Dark Elf Tower)
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 4000 Army ability: "Lure of the Pale Queen" (local armies)
Scrolls of Hekarti generated: 1 (region_to_region_own)
Improved tower projectiles: Fireballs (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Naggarond (Dread City) Naggarond Level 5
Naggarond (Dread City)
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 6000 Army ability: "Lure of the Pale Queen" (local armies)
Scrolls of Hekarti generated: 1 (region_to_region_own)
Improved tower projectiles: Greater Fireballs (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Naggarond (Fortress City) Naggarond Level 6
Naggarond (Fortress City)
Here the full, horrid nature of the Druchii is on display for all to see.
6 9000 Army ability: "Lure of the Pale Queen" (local armies)
Scrolls of Hekarti generated: 1 (region_to_region_own)
Improved tower projectiles: Greater Fireballs (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)