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Occupied Lahmia Buildings




Occupied Lahmia

Ruined Lahmia
Ruined Lahmia
(wh2_main_special_settlement_lahmia_def_ruin)
Level 0
Occupied Lahmia Level 1
Occupied Lahmia Level 1
(wh2_main_special_settlement_lahmia_def_1)
Level 1
Occupied Lahmia Level 2
Occupied Lahmia Level 2
(wh2_main_special_settlement_lahmia_def_2)
Level 2
Occupied Lahmia Level 3
Occupied Lahmia Level 3
(wh2_main_special_settlement_lahmia_def_3)
Level 3
Occupied Lahmia Level 4
Occupied Lahmia Level 4
(wh2_main_special_settlement_lahmia_def_4)
Level 4
Occupied Lahmia Level 5
Occupied Lahmia Level 5
(wh2_main_special_settlement_lahmia_def_5)
Level 5
Occupied Lahmia
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lahmia Occupied Lahmia Level 1
Ruined Lahmia
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lahmia Level 1 Occupied Lahmia Level 2
Occupied Lahmia Level 1
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 800 Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Lahmia Level 2 Occupied Lahmia Level 3
Occupied Lahmia Level 2
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 1600 Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Lahmia Level 3 Occupied Lahmia Level 4
Occupied Lahmia Level 3
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 3200 Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Lahmia Level 4 Occupied Lahmia Level 5
Occupied Lahmia Level 4
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 4800 Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Lahmia Level 5 Occupied Lahmia Level 6
Occupied Lahmia Level 5
Here the full, horrid nature of the Druchii is on display for all to see.
6 7200 Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)