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Ravaged Hexoatl Buildings




Ravaged Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_def_ruin)
Level 0
Occupied Hexoatl Level 1
Occupied Hexoatl Level 1
(wh2_main_special_settlement_hexoatl_def_1)
Level 1
Occupied Hexoatl Level 2
Occupied Hexoatl Level 2
(wh2_main_special_settlement_hexoatl_def_2)
Level 2
Occupied Hexoatl Level 3
Occupied Hexoatl Level 3
(wh2_main_special_settlement_hexoatl_def_3)
Level 3
Occupied Hexoatl Level 4
Occupied Hexoatl Level 4
(wh2_main_special_settlement_hexoatl_def_4)
Level 4
Occupied Hexoatl Level 5
Occupied Hexoatl Level 5
(wh2_main_special_settlement_hexoatl_def_5)
Level 5
Ravaged Hexoatl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hexoatl Ravaged Hexoatl Level 1
Ruined Hexoatl
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hexoatl Level 1 Ravaged Hexoatl Level 2
Occupied Hexoatl Level 1
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 800 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Hexoatl Level 2 Ravaged Hexoatl Level 3
Occupied Hexoatl Level 2
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 1600 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Hexoatl Level 3 Ravaged Hexoatl Level 4
Occupied Hexoatl Level 3
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 3200 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Hexoatl Level 4 Ravaged Hexoatl Level 5
Occupied Hexoatl Level 4
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 4800 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Hexoatl Level 5 Ravaged Hexoatl Level 6
Occupied Hexoatl Level 5
Here the full, horrid nature of the Druchii is on display for all to see.
6 7200 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)