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Major Coastal Settlement Buildings




Major Coastal Settlement

Ruined City
Ruined City
(wh2_main_def_settlement_major_ruin_coast)
Level 0
Black Spire
Black Spire
(wh2_main_def_settlement_major_1_coast)
Level 1
Dark Hold
Dark Hold
(wh2_main_def_settlement_major_2_coast)
Level 2
Dark Tower
Dark Tower
(wh2_main_def_settlement_major_3_coast)
Level 3
Dark Citadel
Dark Citadel
(wh2_main_def_settlement_major_4_coast)
Level 4
Dark City
Dark City
(wh2_main_def_settlement_major_5_coast)
Level 5
Major Coastal Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City Major Coastal Settlement Level 1
Ruined City
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Black Spire Major Coastal Settlement Level 2
Black Spire
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 800 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income generated: 30 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Dark Hold Major Coastal Settlement Level 3
Dark Hold
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 1600 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 45 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Dark Tower Major Coastal Settlement Level 4
Dark Tower
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 3200 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Dark Citadel Major Coastal Settlement Level 5
Dark Citadel
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 4800 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income generated: 75 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Dark City Major Coastal Settlement Level 6
Dark City
Here the full, horrid nature of the Druchii is on display for all to see.
6 7200 Scrolls of Hekarti generated: 1 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)