Left Panel
menu
HomeHome / Total War: WARHAMMER II / Hag Graef / Buildings / Medicine Production Buildings
Hag Graef Hag Graef Buildings

Medicine Production Buildings




Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_def_resource_medicine_1)
Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_def_resource_medicine_2)
Level 1
Alchemy Workshop
Alchemy Workshop
(wh2_main_def_resource_medicine_3)
Level 2
Medicine Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Herb Gatherer's Camp Medicine Production Level 1
Herb Gatherer's Camp
There are always those without any formal medical training, who know older ways and which herbs will cure which ills.
2 800 Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Casualty replenishment rate: +6% (province_to_army_own)
Medicinal Plants resource production: 20 bundles (building_to_building_own)
2 Exotic Hothouse Medicine Production Level 2
Exotic Hothouse
For herbs that prove difficult to acquire, growing them artificially is the answer.
3 1600 Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Recruit rank: +1 for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Casualty replenishment rate: +8% (province_to_army_own)
Medicinal Plants resource production: 30 bundles (building_to_building_own)
3 Alchemy Workshop Medicine Production Level 3
Alchemy Workshop
Alchemists study not just what herbs interact with what substance, but why, and then record the lore in tomes for antiquity.
4 3200 Hero recruit rank: +1 for Death Hags (all provinces)
Hero recruit rank: +1 for Khainite Assassins (all provinces)
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Upkeep: -3% for Witch Elves and Sisters of Slaughter units (all armies)
Casualty replenishment rate: +12% (province_to_army_own)
Medicinal Plants resource production: 45 bundles (building_to_building_own)