Left Panel
menu
HomeHome / Total War: WARHAMMER II / Cult of Pleasure / Buildings / Herb Gatherer's Camp
Herb Gatherer's Camp Cult of PleasureCult of Pleasure Medicine Production Level 1

Herb Gatherer's Camp

There are always those without any formal medical training, who know older ways and which herbs will cure which ills.

Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_def_resource_medicine_1)
Medicine Production Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_def_resource_medicine_2)
Medicine Production Level 1
Alchemy Workshop
Alchemy Workshop
(wh2_main_def_resource_medicine_3)
Medicine Production Level 2
Herb Gatherer's Camp

Building Name

Herb Gatherer's Camp

Level Name

wh2_main_def_resource_medicine_1

Building Chain

Medicine Production

Building Level

1

Create Time

2

Create Cost

800

Effects

Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
Casualty replenishment rate: +6% (province_to_army_own)
Medicinal Plants resource production: 20 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units